random dungeon造句
例句與造句
- Random dungeons can also be retitled.
- "Aztec " generates a random dungeon for each new game, enhancing replay value.
- A feature of the first edition " Dungeon Masters Guide " was the random dungeon generator.
- While on Phantom Isle, a character class called Dungeon Monk can be asked to create a random dungeon.
- A popular leveling trick is to give a random dungeon the " failure " title, allowing the player to beat hordes of high level enemies easily.
- It's difficult to find random dungeon in a sentence. 用random dungeon造句挺難的
- To leave a random dungeon, one must either clear every floor, or use a Dungeon Monk's Return skill, which costs money proportional to the current depth.
- There are two types of dungeons : " shuffle dungeons ", which consist of irregularly shaped areas, and " random dungeons ", which consist of square areas connected through long hallways.
- Other Japanese role-playing games would incorporate random dungeon generation as part of their design, mimicking part of the nature of roguelikes, and were considered roguelike titles when published in Western markets.
- Featuring hack and slash-style gameplay inspired by titles such as " Diablo ", " Dark Angel " has the player take on missions, explore random dungeons, and battle hordes of monsters.
- However, instead of traditional random dungeons, the developers of " Virtual Hydlide " actually designed more than 20 different level maps for each of the seven dungeons, as well as more than 20 different maps for the overworld.
- Random dungeons tend to take the form of a linear series of floors, although occasionally a floor may have a special named layout ( " for example, " Self-Styled God " floors have a stronger enemy in the center of a terraced layout " ).
- Random dungeons were created for each floor of the dungeon by selecting ten to twenty rooms from a pre-built library of 200 layouts, adding in the monsters, items, and other features, and then including fixed rooms that would be found on each floor, such as a boss room and treasure room.
- Gameplay is designed to provide interesting strategic and tactical choices within a balanced game; to offer replayability based on random dungeon generation; to make the game accessible and enjoyable without deep knowledge of its internal mechanics; and to present a friendly user interface that can optionally automate several tasks like exploration and searching for previously seen items.