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random dungeon造句

例句與造句

  1. Random dungeons can also be retitled.
  2. "Aztec " generates a random dungeon for each new game, enhancing replay value.
  3. A feature of the first edition " Dungeon Masters Guide " was the random dungeon generator.
  4. While on Phantom Isle, a character class called Dungeon Monk can be asked to create a random dungeon.
  5. A popular leveling trick is to give a random dungeon the " failure " title, allowing the player to beat hordes of high level enemies easily.
  6. It's difficult to find random dungeon in a sentence. 用random dungeon造句挺難的
  7. To leave a random dungeon, one must either clear every floor, or use a Dungeon Monk's Return skill, which costs money proportional to the current depth.
  8. There are two types of dungeons : " shuffle dungeons ", which consist of irregularly shaped areas, and " random dungeons ", which consist of square areas connected through long hallways.
  9. Other Japanese role-playing games would incorporate random dungeon generation as part of their design, mimicking part of the nature of roguelikes, and were considered roguelike titles when published in Western markets.
  10. Featuring hack and slash-style gameplay inspired by titles such as " Diablo ", " Dark Angel " has the player take on missions, explore random dungeons, and battle hordes of monsters.
  11. However, instead of traditional random dungeons, the developers of " Virtual Hydlide " actually designed more than 20 different level maps for each of the seven dungeons, as well as more than 20 different maps for the overworld.
  12. Random dungeons tend to take the form of a linear series of floors, although occasionally a floor may have a special named layout ( " for example, " Self-Styled God " floors have a stronger enemy in the center of a terraced layout " ).
  13. Random dungeons were created for each floor of the dungeon by selecting ten to twenty rooms from a pre-built library of 200 layouts, adding in the monsters, items, and other features, and then including fixed rooms that would be found on each floor, such as a boss room and treasure room.
  14. Gameplay is designed to provide interesting strategic and tactical choices within a balanced game; to offer replayability based on random dungeon generation; to make the game accessible and enjoyable without deep knowledge of its internal mechanics; and to present a friendly user interface that can optionally automate several tasks like exploration and searching for previously seen items.

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